A global cataclysm is in place and a lot of the people have been displaced. What’s left of humanity is forced to live inside the Architect’s tower. Nobody talks about it, but everyone knows that the Architect is dead.
Ghostrunner‘s gameplay is just the opposite. Slicing and sprinting through each dilapidated factory and string of sharply lit billboards is a rush because of how satisfying it is to control as well as how it, through its design, pushes players to play well enough to get the most out of its systems.
GameRevolution
I couldn’t shake the feeling that I was playing the unholy union of Hotline Miami and Mirror’s Edge that I didn’t know I was missing in my life.
Destructoid